Your Level is the headline number of your progression on Nircraft, from 1 to 100. It rises as you earn XP, and each level can grant permanent rewards. Certain levels unlock major new content, and every 10 levels open a new Prestige Challenge.
The XP curve

Early levels come quickly and the cost per level climbs the whole way up, ramping steeply after level 60 so leveling to 100 is extremely difficult. Reaching level 100 takes roughly 3.7 million total XP.
| Level | XP to reach | Total XP to reach |
|---|
| 2 | 1,200 | 1,200 |
| 5 | 3,400 | 8,600 |
| 10 | 9,600 | 46,600 |
| 20 | 12,363 | 158,532 |
| 30 | 15,375 | 298,365 |
| 50 | 22,507 | 678,592 |
| 60 | 26,511 | 925,464 |
| 70 | 38,762 | 1,246,748 |
| 80 | 61,318 | 1,750,825 |
| 90 | 93,317 | 2,531,956 |
| 100 | 135,487 | 3,688,302 |
For where XP comes from, see XP and Obtaining XP.
Milestone unlocks
Some levels unlock permanent access to new areas and mechanics:
Rewards every level
Alongside the milestones, leveling steadily improves your character:
Hearts
You begin at 10 hearts and earn more at set levels, reaching the full 20 hearts at level 100.
| Level | Hearts |
|---|
| 1 | 10 |
| 10 | 11 |
| 20 | 12 |
| 25 | 13 |
| 35 | 14 |
| 50 | 15 |
| 60 | 16 |
| 70 | 17 |
| 80 | 18 |
| 90 | 19 |
| 100 | 20 |
Prism Shards
Every 5 levels pays 220 Prism Shards. Claim them from /level or /claim.
Land claim
Your personal land claim grows with your level, from a 32×32 area at the start up to a maximum 160x160 at high levels, giving you more room to build and protect.
Prestige color and symbol
Every 10 levels you enter a new prestige band, which changes the color and symbol shown next to your name and level in chat and the player list. Higher bands are more striking, and level 100 has its own unique look.
Reaching level 100
Level 100 is the top of the climb, but not the end. Keep earning XP past it and you can ascend at the Ascension NPC:
| Rank | XP past level 100 | Stars of Nir |
|---|
| Ascendant I | 500,000 | 10 |
| Ascendant II | 750,000 | 20 |
| Ascendant III | 900,000 | 25 |
Ascending puts you back at level 1 on a climb that costs 1.5x the XP, but you keep everything level 100 gave you, and each Ascension rolls you one random permanent buff (like +6% movement speed or +2 hearts). Only the Stars get used up, and any XP past the cost carries into your new climb. Later climbs pay fewer Prism Shards per 5 levels: 110, then 73, then 55.
XP past level 100 also counts on the Top Players leaderboard.
See also